Number One Dungeon Supplier

Chapter 1125 - Virtual Reality Headgear



Chapter 1125 - Virtual Reality Headgear

For the Mecha World’s version of virtual reality, their headgear induced a temporary comatose state by using low voltage induced shocks directly into the brain. The feeling was slightly unpleasant but when coupled with a specific set of flashing lights to trick the eyes, the pain somehow became inconsequential.

A sequential show of flashing green lights halted the circadian rhythm and later slideshow of lights caused a temporary daze to the user, allowing them the low voltage shocks to not only induce the comatose state but also connect the brain to the VR interface, allowing them to play the Virtual Reality in an out of body experience. Those low voltage shocks also halted the nervous systems to stop them from moving the body in real life while the user was having an out of body experience.

A similar concept was used for Jin’s Virtual reality world instance with a few exceptions. There was no light show or any low voltage shocks which could potentially damage the eyes and brain of the user. Instead, the Dungeon Research Team had gathered all their expertise and put together a product that required resources from other worlds.

In return, they created a ’safe to use’ ’out of body’ experience for the cultivators. The System stepped in as well, tuning them to ensure that there would be no overloading brain problems and setting up the correct specifications. Of course, they were not going to create the ultimate VR headgear off the bat because that would be bad for business if the first model was already successful and everlasting.

Like every major electronics business, they would be withholding the technology specs to ensure that after the first one there would be ver. 1.5, 2, etc. so that the sales of their hardware would continue to go strong.

But before they could strip their VR headgear to the b.a.r.e minimum, the System and Dungeon Research Team would need to ensure it was working first and Jin had volunteered to be their test subject and specimen. (Was it just another way to get out of work?)

After all, this gave Jin the chance to experience the player’s perspective when they would reach the first newbie town.

"System, is it currently more popular to figure everything out on your own or to have a tutorial?" Jin asked as he checked his limbs and motor control to make sure they were moving correctly. Unlike the Mecha World’s VR headgear, the concept of using magic crystals had been used instead.

Starry Mood had been able to easily create the prototype crystal that enabled the transference of the human consciousness in and out of the physical body without any damage to it.

And once finalised, the mass production of the crystal creation method could be done by the Eld Enclave mafia and their other associates, giving them a lucrative job to do while practising crystal crafting and imbuing. The production of crystals was also given to the Eld Enclave now that they had the motherlode of all crystals from the Flying Fortress.

All Starry Mood had to do was carve a piece of it out of the Motherlode crystal and treat it like a tree, growing it with magic and reaping the fruits of labour when it had grown again. The only problem was that it needed time to grow, yet that was not an issue since the System had a dedicated Agriculture Team consisting of the Werejackals.

Compared to their experience with the living armour plants this crystal growing was a piece of cake and that startled Starry Mood who had believed this endeavour to be a fruitless one. With time compression farming techniques created from the Zither Mistress and her caretaker Treant, crystal farming had suddenly become priority number one in Pandapolis Agriculture.

While Jin was satisfied with the current progress of the second prototype, he was actually more concerned about the safety of his users using the headgear. After all, they would be paralysed and comatose for the entire trip into the virtual realm. It needed an emergency escape button to ensure that their users would be safe when they are back to their bodies.

The Mecha World VR headgear merely had a temporary induced comatose which the users could be awakened from if the headgear was forcefully taken out. But that was not the same with Jin’s headgear. The uploading and downloading of the human consciousness, or one could say soul, back into the body required some time. Although the System could assist with the ejection by giving priority to the exit route, it would be expected to handle traffic worth hundreds of thousands of souls in and out from the System in the future.

So, Jin had requested the Dungeon Research Team to create something akin to a surveillance mode for the end users too. While it was ideal to have a barrier over the end user when they are unconscious, there would never be a barrier that cannot be broken. Therefore, Jin asked for something similar to a camera sensor that would allow the end users to be notified that in case there would be unknown people in their surroundings. (It would also provide video evidence in case anything ever would go wrong)

An image would pop up should the user’s body be approached and they would be able to perform a full emergency exit if necessary. That way, they would still be conscious of their surroundings. As for other concerns, Jin had already thought of them as accessories to the VR headgear set, giving the potential quality of life improvements to it.

But for now, he had to make sure the Virtual Reality town was good enough for presentation in the Dungeon Supplier Symposium as they found out in a letter of acceptance upon application that the current topic for this year’s event was...

Village.


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